tag:blogger.com,1999:blog-30766504.post2424523346202253535..comments2024-01-15T03:36:11.777-05:00Comments on Teaching Game Design: Random Teaching BitsUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-30766504.post-2522226066258977952008-08-17T10:21:00.000-04:002008-08-17T10:21:00.000-04:00Students who aren't understanding the basics of th...Students who aren't understanding the basics of the class: In an ideal world, those students will come to me before it's too late and we can figure it out in office hours. After all, if a student is struggling with the material in a class, they're usually aware of this.<BR/><BR/>In the real world, most struggling students don't announce themselves, so I have to intervene after the fact (i.e. when the grade from the midterm exam comes back and they totally bombed it). Even then, it has to be student-directed; I can't force anyone to learn against their will.<BR/><BR/>So far, I actually haven't had many cases where students actually had a difficult time with the material. Mostly, when students do poorly in my classes, it's because they have a difficult time putting in any effort. They don't show up to class, don't do assigned readings and don't turn in homeworks. For online classes, I sometimes have students who don't even log in for a week or two at a time. This isn't a problem with understanding the course content, but with understanding what it means to be a student taking a class.<BR/><BR/>Helping students think about games objectively: This is tricky. I do still get papers sometimes where the goal is to analyze a game and instead I get a fanboy review telling me that the game is "great" and "awesome" and "best evar" without saying anything about what it actually *is*. It's something I still struggle with, so I don't have the answer for this yet.Ian Schreiberhttps://www.blogger.com/profile/03146360375570794401noreply@blogger.comtag:blogger.com,1999:blog-30766504.post-17130681003089615052008-08-15T19:02:00.000-04:002008-08-15T19:02:00.000-04:00So that's where you were.Out of curiosity, when yo...So that's where you were.<BR/><BR/>Out of curiosity, when you're teaching, what do you do with students who don't seem to be grasping the basic concepts of the class? In that same style of light, there's also students that allow personal experience to get too much in their way of analysis of games. How to you help students think of things more objectively?A. Ortizhttps://www.blogger.com/profile/03346064829000259721noreply@blogger.com