tag:blogger.com,1999:blog-30766504.post5806808532946502900..comments2024-01-15T03:36:11.777-05:00Comments on Teaching Game Design: Communicating With StudentsUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-30766504.post-82863209798635678612007-12-17T04:11:00.000-05:002007-12-17T04:11:00.000-05:00Oye! I agree. I'm in the process right now of comi...Oye! I agree. I'm in the process right now of coming up with a game design concept to do for a semester long game development project. For that specific reason, trying not to overshoot myself, I am having a hard time figuring out where I want to start, 2D (something I've done) or 3D (something I haven't, but need too). I'm trying to stay clear from the ever-so-common RPG, and really wanting to come up with something fun. <BR/><BR/>But, yeah, I'm not sure I have the instructor that would tell me that I'm shooting way above the mark. He'd just let me go to see how far I'd get.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-30766504.post-78577025947122929412007-12-13T13:20:00.000-05:002007-12-13T13:20:00.000-05:00I know what you mean. Though, at the same time, 90...I know what you mean. Though, at the same time, 90% of communication is nonverbal. So a lot of it depends on how someone would direct a comment towards you.<BR/><BR/>If my teacher told me "That looks... ambitious," in a tone that made me think ambitious could be replaced for a more negative word, with his or her eyes wide as they stared at my design document the same way Gandalf would stare at the One Ring of Sauron... I imagine I would have an inkling that this might not be a good idea.A. Ortizhttps://www.blogger.com/profile/03346064829000259721noreply@blogger.com