tag:blogger.com,1999:blog-30766504.post7132597545759687578..comments2024-01-15T03:36:11.777-05:00Comments on Teaching Game Design: Game Design Concepts: an ExperimentUnknownnoreply@blogger.comBlogger10125tag:blogger.com,1999:blog-30766504.post-27053345266762213432009-04-02T14:20:00.000-04:002009-04-02T14:20:00.000-04:00@Seth:Hey, it's not JUST Brenda's book, it's part ...@Seth:<BR/><BR/>Hey, it's not JUST Brenda's book, it's part mine too :P<BR/><BR/>And for the record, this text isn't anywhere near $100. MSRP is under $25, and you can get it on Amazon for something like $16. That's a lot less than a software license.<BR/><BR/>For some classes, though, I can definitely see requiring a software license (or paid subscription to some kind of online resource) in lieu of a textbook. And I've toyed around with the idea of a "game appreciation" class (i.e. play and critically analyze the important classic games), and having a "lab fee" that is then used to purchase games for the class. So you're definitely on to something.<BR/><BR/>But not for this summer :)Ian Schreiberhttps://www.blogger.com/profile/03146360375570794401noreply@blogger.comtag:blogger.com,1999:blog-30766504.post-49307800651524105532009-04-02T14:00:00.000-04:002009-04-02T14:00:00.000-04:00Oh, Brenda Brathwaite's book. I should have figure...Oh, Brenda Brathwaite's book. I should have figured that out.<BR/><BR/>Here's a crazy idea for a future online or real world class: Instead of requiring a textbook, which can be close to $100 these days anyway, have a class that requires a license of the Unity engine. It's $200 for the Indie license, easy to prototype with and best of all once your students finish your class they'll have their own engine license to go make a game with. Not as pure of a design-focused learning experience, since you'd have to get into scripting and art, but I just thought I'd throw that out there.Sethhttp://www.sethburnette.com/noreply@blogger.comtag:blogger.com,1999:blog-30766504.post-81390453547947352152009-04-01T22:35:00.000-04:002009-04-01T22:35:00.000-04:00Even though I've attended the class before I'd be ...Even though I've attended the class before I'd be interested in taking the version 3.0 of it. If I'm free during that time count me as an attendee.Mr. Leehttps://www.blogger.com/profile/09389043947848965603noreply@blogger.comtag:blogger.com,1999:blog-30766504.post-81812940917601441712009-04-01T10:46:00.000-04:002009-04-01T10:46:00.000-04:00Ocho: no age limit. That whole comment about famil...Ocho: no age limit. That whole comment about family members of game designers was, in fact, directed at you personally :)<BR/><BR/>Seth: unsurprisingly, the text will be "Challenges for Game Designers". This will be announced officially when I finish and post the syllabus in the next week or two.Ian Schreiberhttps://www.blogger.com/profile/03146360375570794401noreply@blogger.comtag:blogger.com,1999:blog-30766504.post-19155674710455945832009-04-01T10:09:00.000-04:002009-04-01T10:09:00.000-04:00This is a really cool thing. Designers seem to be ...This is a really cool thing. Designers seem to be very willing to share on blogs already, but a whole class is a gem. I've signed up for it. Out of curiosity, what is the textbook you mentioned that we'll be using?Sethhttp://www.sethburnette.com/noreply@blogger.comtag:blogger.com,1999:blog-30766504.post-61422847034884858832009-04-01T09:52:00.000-04:002009-04-01T09:52:00.000-04:00Is there an age limit?ocho ballIs there an age limit?<BR/>ocho ballAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-30766504.post-91463121296173669352009-04-01T09:15:00.000-04:002009-04-01T09:15:00.000-04:00For the rare student that has had my game design c...For the rare student that has had my game design class(es) and continues to read my blog anyway, you'll be familiar with the content.<BR/><BR/>That said, nothing wrong with going through the process of creating a game multiple times. The best way to get better at designing games is to just do it, and if a formal "class" structure helps you to create more games then you would at least get that much out of it.Ian Schreiberhttps://www.blogger.com/profile/03146360375570794401noreply@blogger.comtag:blogger.com,1999:blog-30766504.post-71661053198292483752009-04-01T02:23:00.000-04:002009-04-01T02:23:00.000-04:00Would you recommend this course to students who've...Would you recommend this course to students who've had you for game design? Or would this primarily feature content you've already covered in your classes?Brentnoreply@blogger.comtag:blogger.com,1999:blog-30766504.post-73694797568198364482009-03-31T13:20:00.000-04:002009-03-31T13:20:00.000-04:00Not sure how that happened, but thanks for pointin...Not sure how that happened, but thanks for pointing it out! It's been fixed.Ian Schreiberhttps://www.blogger.com/profile/03146360375570794401noreply@blogger.comtag:blogger.com,1999:blog-30766504.post-26825074045111525982009-03-31T11:55:00.000-04:002009-03-31T11:55:00.000-04:00Hey, your link click through is broken.Hey, your link click through is broken.Aaronhttps://www.blogger.com/profile/03388993603227865574noreply@blogger.com