tag:blogger.com,1999:blog-30766504.post115498922940842533..comments2024-01-15T03:36:11.777-05:00Comments on Teaching Game Design: Culture Shock: Homework DesignUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-30766504.post-50418283523361903552011-06-13T06:01:08.359-04:002011-06-13T06:01:08.359-04:00Definitely true, if I give the same assignment (or...Definitely true, if I give the same assignment (or even a similar one with a few details changed), creating a workable rubric is a one-time cost. But oh, how it hurts the first time you teach a course...Ian Schreiberhttps://www.blogger.com/profile/03146360375570794401noreply@blogger.comtag:blogger.com,1999:blog-30766504.post-40468141384606930532011-06-12T18:58:53.564-04:002011-06-12T18:58:53.564-04:00In my experience, the only "shortcut" is...In my experience, the only "shortcut" is to teach the same course for several semesters, and reuse old assignments, with small tweaks. Then you get an economy of (time)scale.<br /><br />It's not perfect, as you note in a later post toward the end of this semester :)Gilmoyhttps://www.blogger.com/profile/09178844647472023817noreply@blogger.com