tag:blogger.com,1999:blog-30766504.post6527687342799475988..comments2024-01-15T03:36:11.777-05:00Comments on Teaching Game Design: Students who Know EverythingUnknownnoreply@blogger.comBlogger1125tag:blogger.com,1999:blog-30766504.post-15571111616767359382008-10-20T09:46:00.000-04:002008-10-20T09:46:00.000-04:00Thank heaven I've never had to send a student out ...Thank heaven I've never had to send a student out of class in more than 17,000 hours of classes. I'd guess the older you are, the less likely the students are to be unreasonably confrontational. But I have certainly encountered the "know-it-alls", usually the ones who think that anyone who does anything with non-electronic games has no idea what is important. (One reason why I wrote that article for GameCareerGuide, so I could point students to an authoritative source even though I was the one who wrote the specifics.) <BR/><BR/>I tell students the first day that I'm like their boss or their coach. And I encourage different points of view, I'm not into "diktat". Usually people will defer somewhat to their boss or their coach even when they disagree strongly, even as they're unlikely to say you're unreasonable when you ask, even if they think you are.Lewis Pulsipherhttps://www.blogger.com/profile/11998403221823705918noreply@blogger.com