tag:blogger.com,1999:blog-30766504.post7571067589972351055..comments2024-01-15T03:36:11.777-05:00Comments on Teaching Game Design: Book Writing: Tips, Tricks, Cheat CodesUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-30766504.post-75196398475862455532010-01-06T23:50:13.382-05:002010-01-06T23:50:13.382-05:00Solid advice, definitely. I took 9 months off to ...Solid advice, definitely. I took 9 months off to write my book, and it was really great way to go.<br /><br />Another beginner's tip: try to avoid writing to specific software. I wrote an early game art book, based on 3D Studio, running in DOS...and a few weeks after it was published, 3DS Max in Windows came out! So all my images immediately looked outdated, even though the knowledge was still relevant. It's not convenient to abstract methodological knowledge from tools, but IMO it's worth it.<br /><br />re "Keep track of the current status of each chapter" - yes, and Google Spreadsheets is the right tool for collaborative authorship (as opposed to Excel, which is fine for single authors).Joshhttps://www.blogger.com/profile/11965528062720225964noreply@blogger.comtag:blogger.com,1999:blog-30766504.post-1639436943523012392009-01-16T19:21:00.000-05:002009-01-16T19:21:00.000-05:00Hrrrrm, helpful :)Hrrrrm, helpful :)Darius Kazemihttps://www.blogger.com/profile/01646249933207430061noreply@blogger.com