tag:blogger.com,1999:blog-30766504.post822628257754398027..comments2024-01-15T03:36:11.777-05:00Comments on Teaching Game Design: Academic Program as MMOUnknownnoreply@blogger.comBlogger6125tag:blogger.com,1999:blog-30766504.post-84225314224581583022010-01-21T04:33:39.471-05:002010-01-21T04:33:39.471-05:00MMO, an academic program for a game design seems a...MMO, an academic program for a game design seems attractive with the context of its analog. Also, one can try and include new innovative ideas for practice and development.schools game designhttp://www.centennialcollege.ca/thecentre/gamedesignnoreply@blogger.comtag:blogger.com,1999:blog-30766504.post-88838941043244408522009-07-14T13:07:52.316-04:002009-07-14T13:07:52.316-04:00I bet every student would love to have games or co...I bet every student would love to have games or consoles associated with their studies so that it won't be a boring session. I have read an article based on a student's life and it's a mind opener. http://www.articlecounty.com/index.php?page=article&article_id=445816Tisyuz08noreply@blogger.comtag:blogger.com,1999:blog-30766504.post-64955999883839197012009-06-30T11:10:36.787-04:002009-06-30T11:10:36.787-04:00Great points, Jonathan.
And yes, I think we can m...Great points, Jonathan.<br /><br />And yes, I think we can make use of "player-created content" in the form of getting students to teach each other.Ian Schreiberhttps://www.blogger.com/profile/03146360375570794401noreply@blogger.comtag:blogger.com,1999:blog-30766504.post-6362657458538927522009-06-30T10:15:59.941-04:002009-06-30T10:15:59.941-04:00A few thoughts:
1) Students can buy better equipme...A few thoughts:<br />1) Students <i>can</i> buy better equipment in classes in exchange for cash. Students can buy:<br />• the textbook (some don't or can't afford it) and supplemental materials<br />• and read related texts<br />• a portable computer to take notes on during class and organize their thoughts<br />• various software packages<br />• tutoring services<br />• a nice apartment with comfortable space to study and sleep<br />... and so on.<br />2) I've long felt that the need for developer-created content is a problem for MMO sustainability. Players can and will always devour the content that developers create faster than the developers can create it. A while ago, I created and ran a live-action RPG (Yeah, it's tremendously geeky. However, I learned a lot from it in much the same way you can learn about computer game development by making a board game.). To take the content creation burden off my shoulders, I established structures that encouraged inter-player rivalry and created repeating cycles of demand for the players to meet. The question is: Can this translate over to teaching? Can we motivate students in a similar fashion? Hmmmnnn...Jonathan L.https://www.blogger.com/profile/12382765294463939495noreply@blogger.comtag:blogger.com,1999:blog-30766504.post-18243818378715512362009-05-25T14:34:33.251-04:002009-05-25T14:34:33.251-04:00Now that you mention it, I did create a graphic "t...Now that you mention it, I did create a graphic "tech tree" type chart to explain the course progressions at my last school when I was the program chair. It did seem to minimize some misunderstandings.<br /><br />I really like how you've expanded on the original thought. Do I smell a GDC session topic here, partner?Kevin O'Gormanhttp://kogsspin.comnoreply@blogger.comtag:blogger.com,1999:blog-30766504.post-38168364925527797522009-05-24T15:55:53.752-04:002009-05-24T15:55:53.752-04:00That's a really nice comparison! Too bad it's true...That's a really nice comparison! Too bad it's true,<br />but at least a MMO can be fun!Anonymousnoreply@blogger.com