By now you might be wondering if game design is a purely technical field. No, I promise, there are plenty of arts (fine and otherwise) in the field.
Writing. Designers write. A lot. If you can’t stand writing, seriously, you might consider entering the industry through a different field. Anyone who writes a lot needs to start with a foundational course in college-level writing.
Creative Writing. Designers are the ones who write the text that goes in the game: backstory, storyline, character dialogue, and related stuff. Designers are also asked to write formal game proposals, which involve a bit of creative writing.
Technical Writing. Designers write two types of documents, primarily, that are technical in nature (that is, their purpose is to convey information rather than to entertain). These are the design document, and the game manual. If you ever wondered why no one reads the manual, it's because most manuals are not written very well, because the writer did not have a solid grounding in technical writing.
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