- Students get assigned a unique random number from 1 to 17 (there are 17 students in the class). Randomizing prevents anyone from arguing that I intentionally gave them harder questions, or that they got screwed by sitting next to the wrong people.
- Starting with #1 and incrementing, each student is asked a question. (Most questions will be about a particular game that I'm demoing at the time). The student gives their best answer. Answers are scored as a normal test question.
- After the student in the "hotseat" is done, anyone else may raise their hand to elaborate or disagree. If several students want to chime in at once, start at #17 and decrement. (In this way, a particularly bright student who keeps completing everyone else's answers can't keep control of the spotlight -- once they answer out of turn, everyone else gets a shot before they can try again.)
- For those parts of the answer that the student elaborates on correctly, they split the points with the "hotseat" person, 50/50. In this way, the final is collaborative; even if you don't answer your own question fully, you can reclaim some of those points with help from other students. At the same time, students who answer other people's questions can get above 100% on the final. I expect this to have interesting ramifications on students' study strategies...
- For those parts of the answer that the student elaborates on incorrectly, they lose a quarter of the full points (i.e. half of what they would have been entitled to). This is to discourage random guessing. Educated guesses are encouraged (I hope), since it's a 2-to-1 ratio of gains to losses.
- If a student doesn't show up for the final at all, the questions that would have been theirs instead become bonus questions for the group. Everyone gets to answer on an index card, with points given (or taken away) as if they had answered out of turn. Students can choose to only answer partially, or not answer at all.
The final is 2 hours long, which is frighteningly short if I'm asking even just two questions per student (it comes out to about 4 minutes per question on average, including time for me to ask the question, time for the student to answer and time for other students to chime in out of turn). Not sure what I'll do if I run out of time; I'll definitely be practicing everything ahead of time to make sure that I can breeze through my own parts, at least.
So, that's what I've got right now. I'd love to hear your comments.