In the board game industry, there are two major public-facing events in the US (similar to what E3 used to be for video games). One of them, Origins, takes place pretty close to where I live... and as if that weren't enough incentive to attend, teachers get in free.
Part of this education track involves access to a set of lectures and workshops about using games in the classroom. Most attendees teach something non-game-related, and many teach at the K-12 level.
I'll be speaking there for an hour on Friday morning (with a repeat on Saturday afternoon) on some theory of game design -- specifically, what makes students prefer games over classes -- and then how to incorporate that into the classroom to make it more engaging.
I'll post more details as they become available.
Saturday, May 05, 2007
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2 comments:
Congrats! That should be fun.
what makes students prefer games over classes:
relevance - relevant to their lives
authenticity - real world task, not an arbitary make-work task
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