Saturday, May 05, 2007

Speaking at Origins

In the board game industry, there are two major public-facing events in the US (similar to what E3 used to be for video games). One of them, Origins, takes place pretty close to where I live... and as if that weren't enough incentive to attend, teachers get in free.

Part of this education track involves access to a set of lectures and workshops about using games in the classroom. Most attendees teach something non-game-related, and many teach at the K-12 level.

I'll be speaking there for an hour on Friday morning (with a repeat on Saturday afternoon) on some theory of game design -- specifically, what makes students prefer games over classes -- and then how to incorporate that into the classroom to make it more engaging.

I'll post more details as they become available.


Darius Kazemi said...

Congrats! That should be fun.

Tony Forster said...

what makes students prefer games over classes:
relevance - relevant to their lives
authenticity - real world task, not an arbitary make-work task