Teaching Game Design
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Saturday, November 19, 2011

Remote Lectures

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Here's an all-too-common lament from teachers who aren't located in a game development hub like San Francisco: "I'd love to...
3 comments:
Saturday, June 04, 2011

The Four Difficulty Levels of Assignments

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As a teacher, I have a few different kinds of exercises I like to assign my students. There's the traditional kind of assignment where t...
3 comments:
Friday, March 11, 2011

My Problem With Gamification

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This blog post is indicative of the kind being thrown around by so-called "gamification" aficionados. I've seen a number of o...
15 comments:
Monday, March 07, 2011

My Education Rant

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At GDC this year, I was given ten minutes to speak at the Game Educators Rant . I actually went over by a few minutes (with apologies to ...
4 comments:
Thursday, March 03, 2011

Culture Shock: Broken Terminology and How to Fix It

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Going through the Expo floor at GDC is a rather unique experience. Like a highly expressive game (Minecraft or Sim City, for example), the e...
17 comments:
Sunday, February 20, 2011

Games are Publications

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I was just asked an interesting question by a Ph.D. candidate: "how would I, as an academic researcher, contribute to the field of vide...
9 comments:
Wednesday, January 19, 2011

Placement of Students in Industry

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Wow, it's been awhile since I wrote anything here. The busiest schedule ever will do that to some people, so for those of you patiently ...
6 comments:
Tuesday, September 28, 2010

Top two reasons why student projects fail

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This article is not only for students, but also for faculty who are advising students on their projects (either extracurricular, or as part ...
5 comments:
Thursday, July 29, 2010

Why I Love Social Media

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I realize I haven't posted here in awhile, mostly because I've been kind of busy . But something that's occurred to me recently ...
5 comments:
Monday, June 21, 2010

Game Balance Concepts

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So, for those of you who recall, I ran a free online class last summer. (If you missed it, all of the content is still there, and you can f...
14 comments:
Friday, June 11, 2010

Takeaways from GECS

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I'm just getting caught up from attending GECS last week and meeting a bunch of other really awesome people . The focus of this worksho...
3 comments:
Thursday, May 20, 2010

Upcoming Events

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Looking for something game-related for your students (or you) to get involved in? Here's what my calendar looks like for the next few mo...
2 comments:
Sunday, May 16, 2010

Adjunct versus Full-time

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In the game industry, there is a big difference between working for a single company full-time and being a freelancer. In education, we use ...
Friday, April 23, 2010

The Good and Evil of Internships

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Internships are typically short-term jobs targeted at students. In theory, the company gets the benefit of a "try-before-you-buy" ...
6 comments:
Wednesday, March 31, 2010

Game Design Tech Tree, version 0.1 (beta)

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I put this together today and thought I'd share. I've attempted to list every major skill or task that falls under the broad field o...
4 comments:
Monday, March 29, 2010

Stop saying "They Don't Teach You This In School"!

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Twice in the past week I've run into a person that said as part of their presentation, something like "this is the stuff they don...
4 comments:
Thursday, March 11, 2010

Game Jams in the Classroom

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Just talked at GDC yesterday for a whole five minutes, on applying Global Game Jam in the classroom in five non-obvious ways (you know, ot...
5 comments:
Thursday, March 04, 2010

Games at Conferences

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As I'm going to GDC next week, it occurs to me that one of the things I'm known for in my small circle of colleagues is that I'...
8 comments:
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