I've been out of commission for a while, due to GDC and then GDX. I'm just about caught up.
For what it's worth, there are video recordings of some great GDX sessions online. Mine isn't on there (maybe I used too many swear words?), but the ones posted are excellent. Highly recommend Jason Arnone's and Jon Jones's talks for any aspiring visual artists, Mark Nelson's talk for anyone interested in open-world games, and Andrew Baines for any aspiring FPS level designers out there. Jason Rohrer's talk was more conceptual than practical (as keynotes tend to be) and focuses on why games don't have the cultural legitimacy of other established media -- something that anyone in game studies would do well to consider.
And if you're ever down in the Savannah area during GDX in the future, I'd highly recommend attending. Great speakers, small and intimate/casual atmosphere, lots of great talks and great people all around.
Saturday, April 25, 2009
Back on regular posting schedule
Posted by Ian Schreiber at 3:32 PM No comments:
Labels: Public Speaking
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