Having encountered a few former students recently, I was reminded of something that I think every student should know:
This is a hard industry to find your first job. There's a reason it's called "breaking in."
This usually hits home about 3 to 6 months after graduation. The student (well, no longer a student) applies to a bunch of game companies, only to either get rejections or dead silence. And then comes the self-doubt: am I not finding a job because there's something wrong with me? Am I not as qualified as I thought I was? If I'll make such a great game developer, why won't anyone hire me? Maybe I should've listened to Uncle Roy and gone into insurance.
Making it through that period is important. Once you're through, there comes a redoubling of effort: I just have to try harder. I'll apply to more places, and start looking for new opportunities that I might have missed. I'll call back those places I haven't heard from, just to check on things. I'll go back to the websites of the companies I was interested in and see if any new positions opened up since a few months ago.
And then on some idle Thursday, you get that call. And maybe it's your dream position that you thought was lost, and maybe it's QA at some local no-name casual games company, but at that point you've got what you were after: your first industry job.
Granted, it doesn't happen like this for everyone. Some students are lucky enough to line up employment before they even graduate. But I've seen the scenario above more often than not (and not just with my students, either), and it's worth a reminder that this is not a poor reflection on the student... it's part of the process.
If you're a student about to graduate (or recently graduated): bookmark this post, and return to it when you're looking for that first job and everything seems so elusive. Remind yourself that it's not you, it's the industry. So buckle down and try harder, and keep trying until you get a job.
If you're a student who won't graduate for awhile: remember that this can happen, and plan accordingly. Make sure you've got some way to support yourself for awhile after you graduate, if you have trouble finding a job making games. Take care of food/water/shelter first, and realize that finding game-related work can sometimes take awhile.
If you're a teacher: remind your students of this every now and then. It's easy to forget, but it's important to remember.
Wednesday, November 05, 2008
What Happens After Graduation?
Posted by Ian Schreiber at 7:50 PM
Labels: Game Industry, Learning from Students, Teaching
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It was four months after graduation for me: http://tinysubversions.blogspot.com/2005/09/job-hunting.html
Well said. After initial frustration applying to my preferred companies, I wound up making a spreadsheet with every US game developer I could find (a few short of 300), and applying to a half dozen of them per day. It took a couple of weeks before I started getting responses, but the approach worked well for me.
The other thing for students to remember is that, when a lot of people are competing for relatively few spots, that there will be a lot of people just like me trying to brute-force the job-finding process. I can only imagine how many applications the typical developer receives on a daily basis.
Hey Ian! Hope you're doing well. I'm going to keep this post in mind while I look for a job. I'm moving out to France, and from there I'll be applying to game jobs around France and England. Thank you for everything, the game jam was awesome and the IGDA meeting was very interesting! If I return to Columbus I'll try to drop by an IGDA meeting. Take care!
Just un-bookmarked this post.
I got a job relatively fast doing e-learning presentations, but i still kept trying to get game-related jobs
and now i´m a gameplay proggramer in a new company.
The thing is, i kept going back to this post every once in a while when things got hard, and to be reminded that all that was natural really helped me, so, thanks a lot.
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