In the game industry (and in fact, in any professional industry), employee turnover is expensive. If someone leaves the company and you have to replace them, there's the expense of interviews (which take a lot of time away from senior people) and then the extra time it takes the new hire to get productive. Companies that realize this do what they can to retain their employees. Indefinitely.
Being a professor is different. In my case, "turnover" means that a student has graduated. It means I'm doing my job correctly. It also means fighting against the instinct of "gotta keep our best people around" that I'm used to from being in the industry.
Wednesday, June 04, 2008
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True, except the picture changes when you start looking to recruit PhD students. Then the challenge is to convince the good students that a poorly paid research position is much more exciting than the squillions they can earn in the Real World (tm).
Heh. At a community college I don't have that problem :)
And I'd imagine you don't have that problem with the grad students themselves, either. It's just the undergrads who get pulled in different directions...
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